Words of Power is a unique, adventure packed video game, designed to be
playable by anyone, even those with physical challenges. It will run in
most modern web browsers and incorporate voice recognition technology to
allow full hands free voice control. It will also serve as a platform
for the creation of many more great, accessible games. Words of Power
is a role playing game that drops you into a danger filled dungeon armed
with only your wits and your magic to help you survive. It embodies
a concept that we at GLACI, Inc. have
always believed, that words are powerful things, and with them, we can
change the world.
GLACI co-owner Kirsten Carter is a programmer and avid gamer who suffers from Ehlers–Danlos syndrome, a connective tissue disorder that often results in spontaneously dislocated joints such as wrists and fingers. Words of Powers was conceived to allow her and other game enthusiasts to continue having fun even when it is not possible to use a mouse, keyboard, or joystick. That is where the voice recognition comes in. It brings a greater level of freedom and independence to the gaming experience. The game will also include traditional key and mouse controls for those who prefer it, but it is being designed from the ground up to allow hands free operation.
Once the basic concept was there, the ideas kept coming. Soon we had the outlines of not just one game, but a wide variety of games that harken back to the dungeon crawlers, mystery adventures, and puzzle solving games we grew up with. As a dungeon crawler, Words of Power is a perfect starting point, allowing us to develop a rich set of tools and infrastructure that we can build on for future games in this and other genres. Click the screenshot to try the voice command demo
In many ways, Words of Power will be a modern take on the classic tabletop role playing game. Play is turn based, with moves alternating between a human controlled wizard and computer control monsters. You will explore dungeons, find treasures, discover secret doors, and fight a variety of strange creatures. Your primary weapon is your magic, and you will have many opportunities to increase your library of spells. While basic game play will incorporate a classic ‘kill the monsters / collect loot / level up’ dynamic, it will also have an element of storytelling and puzzle solving. And If we achieve the Multi-player stretch goal then you can do that with up to 3 of your friends.
For those that like a faster paced, higher tension experience, the game will also offer a ‘rapid play’ mode with a countdown timer. If you don’t initiate your turn before the timer expires, you miss your turn, and the monsters take their next turn instead.
We already have a demo that shows how the voice recognition system
integrates with the game. You can use a few voice commands to move
a red sphere around a small sample dungeon. Currently it only works
with the Google Chrome browser, but we are working on support for other
browsers. The demo uses only a small subset of the graphics and features
being developed for the final game, but it does demonstrate the basic
interface and potential of what we are doing.
Artistic components will be made available under various licenses. Some basic graphics and sound files will be licensed under the Creative Commons license to help others learn and adapt our open source framework. Most will remain under a more restrictive license that allows them to be used only with our demo or full game. Some artwork and game levels will be available only to YOU, our supporters and co-developers.
Ultimately, we see this as not just a fun game that anyone can play, but a platform to allow the creation of many more great, accessible games. We will be documenting our progress and communicating with you as we work, and we will use that experience to create a tutorial to help others create similar games.
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